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Latest News » All Washington News » Humanity Online provides wholesale facial mapping and animation better, faster, cheaper.


Humanity Online provides wholesale facial mapping and animation better, faster, cheaper.
Facial mapping animation has gone mainstream with video games and cinema. Seattle based Humanity Online proves it can produce beautifully rendered "emotion-capture" animations with a fraction of the costly back-end work of other animation studios.


    SEATTLE, WA, October 03, 2008 /Washington News Articles/ -- The field of facial mapping animation has blown up with the ever increasing demands and expectations of the digital age. Now companies have the ability to animate their branded mascot or logo with state of the art motion capture technology. This technology is supported by the boom in extremely detailed and lifelike videos games that are being produced on the next generation systems and the steady stream of animated movies hitting the theaters. Not surprisingly, the web has also become a haven of virtual characters and personalities from the orcs and elves of the widely popular MMORPG ( massive multiplayer online role playing game) World of Warcraft to the scores of animated emoticons and avatars.

"There are more people playing World of Warcraft in the U.S. today (2 million) than had indoor plumbing 100 years ago. There are more people with blogs today (31 million) than had Internet connections 10 years ago."
~David Wong in a Cracked.com featured article

Seattle based Humanity Online (www.humanityonline.com) believes the future of animation also lives online and has made their mission to bring "life" to the internet. Humanity Online can achieve beautiful results quickly and has pioneered wholesale facial tracking, bringing the beauty and precision of state-of-the-art animation to the masses. In Humanity Online President Dan Horton's mind what makes the company unique to other animation studios are the two bottom lines; time and money. Humanity Online creates high quality animations in a fraction of the time as other studios who hand animate upwards of 60% of the final product. . Hand rendered animation is extremely time consuming and expensive, at times costing as much as $3,000 per second of finished animation. By utilizing proprietary technologies Humanity Online can virtually eliminate costly back-end work, offering beautiful, affordable animations.

Founder Lonnie Benson began with the basic assumption that people respond instantly to the human face. Lonnie also realized the future of animation and communication would become one with the internet phenomenon known as "avatars". An avatar is a virtual representation of a person or personality, made popular by such games as "Second Life" avatars are evolving to be an intricate part of the internet experience. Humanity Online is perhaps the only facial animation company to tackle the online avatar market utilizing facial mapping technology.

What makes a Humanity Online avatar different from anything out there is that each is created using live performances in a studio setting. Using these live performances, Humanity Online seems set to single handedly populate the internet.

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Press Release Contact Information:

joshua johnson
humanity online
creative contractor
10230 NE Points Drive Suite #540
kirkland, wa
usa 98033
Voice: 206 819 4480
Website: Visit Our Website

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